But as the level progresses, each hack Incognita makes will cost her power. Usually, an agent hacking a console will give Incognita a small replenishment. Incognita has a finite amount of power and it is difficult to get her more. Any one of these actions, however, has a price. Incognita can hack most electronics in the vicinity to do things like turn off cameras and listening devices, shut down power in some areas, unlock safes with credits for agents to steal, and temporarily take control of a robot. Much of this is helped by having Incognita on your side. If the latter happens, you better hope other agents are not near the fallen one. Not only are there guards patrolling, but many rooms have cameras or camera bots that will alert your presence to the guards, listening devices that alert guards when any loud sound is made (like firing a weapon or knocking out a guard), and the occasional deadly robot that will shoot your agent dead and report it to the guards just to name a few. You need to make sure that you are not seen by the enemy, and there are so many ways to be seen by the enemy. It is a turn-based strategy game, so you must not only make your move, but think of the move the enemy will make following your actions. At first, you start off with just two team members – Decker and Internationale – but, if you do well enough in certain missions, you will gain additional Invisible agents and can have up to four in a single mission. You will find yourself debating over which missions to take to help your final mission to hopefully take down the evil corporations for good.Īll missions begin with your team teleporting into a corporate facility. You are based out of an aircraft, so all traveling takes time. It is up to you to decide which mission to take. You are given a selection of missions to choose from, each offering you something different: weapons, funds, cybernetic augments, recovering a captured agent, etc. The gameplay works extremely well in conjunction with Invisible, Inc.‘s plot. But it has all the fun high points from classic spy films that you’ll love, but set in a futuristic timeline that seems almost frighteningly prophetic. Though, Central genuinely reminds me of a socially-conscious, non-alcoholic, and competent Mallory Archer (if only Decker were her son). Invisible, Inc.‘s plot is reminiscent of the Mission: Impossible and James Bond series of films with Invisible acting as the IMF or MI6 and Central as M. What’s worse: Incognita (the AI entity) can only survive away from its system for 72 hours, so you’ll need to do it all by then. The corporations nearly completely destroyed Invisible and it is up to you to strike back by raiding corporate facilities to gain funding, tech, weaponry, and software leading up to a final showdown with them. You command the Invisible agents and must lead them to through many successful (or heartbreakingly unsuccessful) missions. Central escapes, taking Invisible’s artificial intelligence entity – Incognita – along with her on an external drive before Decker and Internationale extract her on the roof. But, as Agents Decker and Internationale are finding their work a little too easy, Invisible is breached by corporate-owned mercenaries who begin killing everyone. Set in 2074, in a time when “big business” rules the world with a cybernetic fist, the game opens on the headquarters of Invisible Incorporated, where the leader – Central – and team of agents are working to ensure the mission currently happening does so flawlessly. And not just new, but maybe even something wholly brilliant in its own right. But the team at Klei takes the best elements of each and makes something completely new with Invisible, Inc. I know, I know: that mouthful sounds like a lot of game styles seemingly stapled on top of one another like the Frankenstein’s monster of video games. is a cyberpunk spy game with isometric, turn-based strategy and stealth gameplay in procedurally-generated levels. With that said, comparing it to other games and franchises does it a disservice. Imagine a game that takes what you love from the XCOM and Splinter Cell games, with a dash of Klei’s Mark of the Ninja, and throw it into a cyberpunk world: that’s Invisible, Inc. The development team at Klei Entertainment may just have a new indie darling under their belts once again with their new title. Platforms: PC (Reviewed), Mac, Linux/SteamOS, PS4 (TBA)
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